2018-10-10 15:19:34 +0200
Version 4.33

2018-10-10 13:35:23 +0200
Nycklar
Discarded random gods were not purged properly
Losing head is now always fatal for shapeshifters too
Immortals now also get a death cry when they die
Unique commander summons now get their orders cleared after being resummoned
Scrollbar position saved while browsing saved pretenders
Goto province was missing on some assassination messages
Dome of Corruption is now somewhat less horrible to live under
Spell AI could cast movement buffs on immobile units
Blood spells requiring blood slaves cannot be cast under water
Event fixes
Typos and stat fixes

2018-10-10 10:19:38 +0200
Battle inconsistency between Linux & Windows fixed

2018-06-01 15:32:25 +0200
Bug with same start position fixed

2018-05-26 10:12:24 +0200
Battle inconsistency fix

2018-04-24 14:03:17 +0200
Compilation fixes

2018-04-24 12:48:45 +0200
Version 4.32

2018-04-24 12:09:13 +0200
Error message when having too many underwater nations for the chosen map
Event fixes
Temple destroyed when losing province in random event
Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
Show poison damage in spell info
Can press 'x' to repeat last scripted single round order
Memory leak fix for mods
Modding: #supply for sites now accepts larger values

2018-02-10 13:57:46 +0100
Prot 0 units were never targeted by combustion

2017-12-21 12:21:08 +0100
God vessel non-wishable

2017-12-21 12:00:23 +0100
Mod item sprites were to downloaded from network server
Random gods were not purged properly
New tip

2017-12-13 11:10:50 +0100
Modding magic items could cause a spell to be named "end"

2017-11-23 11:16:02 +0100
Fixed bug with pretender residue from game creation
Event uniqueness not initialized properly
Fixed compilation warnings

2017-10-19 18:14:42 +0200
Disable multiai by default on Linux
Fix for blind & eye loss stat info

2017-10-07 16:13:59 +0200
Added X11 to makefile

2017-09-10 15:15:15 +0200
Call XInitThreads() on linux to maybe get around AMD fork bug

2017-08-05 20:17:18 +0200
Increased max number of mod images for network 1000 -> 2500
Fix for random maps with too much water

2017-08-05 09:32:30 +0200

2017-08-05 09:31:50 +0200
Wars were not spread properly to disciples with multiai on

2017-07-10 11:52:27 +0200

2017-07-10 11:52:02 +0200
String security fix

2017-06-19 13:44:18 +0200
History updated
Comments in makelinuxdist

2017-06-19 09:03:17 +0200
Version 4.31

2017-06-17 12:21:25 +0200
Choose ritual target did not remember old province names
Dragon girl is no longer cold blooded

2017-06-15 20:26:30 +0200
Large turn files (>10 MB) could crash the server
Stat fix

2017-06-15 14:03:19 +0200
Better bugcheck info

2017-06-12 09:25:56 +0200
Host crash bug fix

2017-06-11 14:47:59 +0200
Couldn't give orders to troops with nation IDs over 200
Typos
Stat fixes

2017-06-11 12:18:57 +0200
Battle inconsistency involving Nazca fixed
Modding: PD can use montags
New frame rate setting (120 fps)

2017-06-10 17:56:21 +0200
Typos
Season shapes take effect earlier
Clear merc orders when changing ownership
Unique commander summoning can use montag
Called Horrors are summoned at edge of battlefield
Item rules are enforced immediately after polymorph
Slave vessels get rid of feeblemind
Modding: Polymorph caster ritual effect

2017-06-05 21:47:42 +0200
Sleep before fork, 1 -> 10 ms

2017-06-05 15:55:32 +0200
Fix for battle inconsistency involving reincarnation units

2017-05-20 11:49:30 +0200
Sleep 1 ms before forking each process

2017-04-05 10:44:49 +0200
nowish (monster wish immunity) didn't work
Updated history

2017-04-03 18:54:09 +0200
Updated win build script

2017-04-03 17:16:27 +0200
Version 4.30

2017-04-03 13:35:56 +0200
Improved weapon info

2017-04-03 13:22:41 +0200
Potential bug fix

2017-04-02 15:07:28 +0200
Create temporary units in their correct shape

2017-04-02 11:08:11 +0200
Event fix

2017-04-01 09:07:14 +0200
Stat fixes

2017-03-31 16:07:38 +0200
stat fixes

2017-03-31 15:22:33 +0200

2017-03-31 15:22:28 +0200
Metal armor fix

2017-03-30 23:54:51 +0200
Drowning will now trigger immortality and similar effects
Autohealer will now result in high pretender cost
Execute mods before browsing pretenders
New mod commands: #nowish, #addupkeep, #springshape (x4)
New mod commands: #almostundead, #almostliving
Linux/OSX: Flush gl queue before forking
Protection of Geryon immune to forge rebates
Stat fixes
2 friendly currents will now cancel each other out
Cheat check for non researched rituals & forging
Show icon for negative mastersmith ability too
nohomlandnames resulted in too much population in Ermor
More mobile friendly status page for network games

2017-03-29 09:55:16 +0200

2017-03-29 09:54:58 +0200
Natives are complaining, event fix

2017-03-27 18:41:11 +0200
Set correct home province for far summoned commanders
Impassable borders no longer counted for start locations

2017-03-21 21:43:54 +0100
Bug fix for melee range weapon aiming

2017-03-14 15:58:04 +0100
createdir -> createdir2

2017-02-26 12:54:09 +0100

2017-02-26 12:53:30 +0100
Fix for temp summonings with montags

2017-02-09 10:39:38 +0100

2017-02-09 10:35:56 +0100
Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.

2017-02-09 10:34:59 +0100
Updated history
bug fix for rpi in makelinuxdist

2017-02-02 16:10:01 +0100
Updated win project

2017-02-02 15:03:44 +0100
Version 4.29

2017-02-02 14:58:49 +0100
Modding: #guardspirit can use negative values
New event modding command: #exactgold
New item/monster commands: #airshield, #overcharged
New item commands: #heat, #cold
New monster commands: #monpresentrec, #ownsmonrec
New site commands: #summonlvl2, #summonlvl3, #summonlvl4
Modding: Death power can be negative for growth power

2017-02-02 12:22:18 +0100
AI could construct forts under water even with land nations that shouldn't
Blood Vortex incorrectly gave events in non-blood vortex provinces.
Transformation can no longer transform to the same creature
Event fixes
Description fix
Stat fixes

2017-01-26 11:34:50 +0100
Potential inconsistency fix
Removed false debug log warning

2017-01-18 16:37:55 +0100
Typos & stat fixes
Fort repair strength for mindless units was incorrect
Increasing PD could result in negtive gold left
Modding: req_fornation couldn't be used many times
Modding: req_gold didn't work

2017-01-17 23:19:10 +0100
Event modding: req_cave didn't work
Start options --mapdirt/col/size didn't work
Typo fixed
Incorrect value for darkvision shown in stats

2017-01-17 21:49:43 +0100
Blood Slaves are now properly tagged as females
Shade Beast size 1 -> 2
Dog size 2 -> 1

2017-01-07 21:15:37 +0100
Added popups in map filter menu

2016-12-31 10:49:57 +0100
Make sure we don't sleep unnecessarily

2016-12-21 16:16:16 +0100
Error checks for write failure to fatherland file
Better error handling for missing or corrupted files

2016-12-06 14:39:31 +0100
Always init glext

2016-12-01 11:00:31 +0100
Updated linux build script

2016-11-30 21:22:14 +0100
Version 4.28b

2016-11-30 21:21:16 +0100
Savable sound device setting for OSX as well

2016-11-30 14:50:38 +0100
Version 4.28

2016-11-30 14:48:39 +0100
Modding: new monster commands #homeshape, #foreignshape
Modding: new monster/item command #blessfly
Modding: Can use #nextspell 0 to remove nextspell

2016-11-30 11:42:48 +0100
Can change battle log details from battle menu
Now possible to start dominions even when a mod is missing its name

2016-11-30 10:14:16 +0100
Curse of Stones now affects units when they fly as well
Description fixes
Stat fixes
Don't remove slave/master-vessels from overpopulation
A few wishes got improved effects
Modding: berserk fix
Modding: slothpower now works for monsters too
Added a few missing adjustments when viewing strength
Army of rats didn't result in the battle fright it was supposed to

2016-11-24 09:17:45 +0100
Added sound settings for OSX

2016-11-24 08:12:22 +0100
portaudio

2016-11-22 20:57:38 +0100
Portaudio support

2016-10-17 15:57:53 +0200
Potential crash during host fix
cleanup

2016-10-15 09:53:49 +0200
New mod command #addrandomago
Increased netversion

2016-10-05 17:10:55 +0200
Version 4.27
Old save compatibility fixes

2016-10-05 13:32:13 +0200
Spell AI improvements
Stat and typo fixes

2016-10-04 17:19:29 +0200
Domes and some other enchantments are not visible in battles
Max nation number increased 199 -> 249
Stat fix

2016-10-03 17:42:26 +0200
AI don't cast sea globals when there are too few sea provinces
Battle log fix for protective force
Communion single target spells didn't affect non commander slaves
Description fixes
Event fixes
Therodos Kourete didn't spawn under ally's control
Stream of Life no causes internal damage

2016-10-03 15:17:55 +0200
Faster setting up start positions for games with huge number of players

2016-09-24 12:36:49 +0200
Modding: Increased max number of descriptions with about 2000
Modding: Increased max number of events 4000 -> 5000
Modding: Increased max number of magic abilities with 2000

2016-09-14 11:59:06 +0200
Key update

2016-08-31 12:09:33 +0200
Fix for Bouda Father cost

2016-08-30 11:15:53 +0200
Mod parsing no longer sees e.g. #berserker as #bers

2016-08-29 11:36:09 +0200
Modding: #clearrec also clears all terrain dependent recruitment for a nation
Modding: New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations
Slothpower didn't work correctly
Strength enchantment bonus from some spells now printed in stats

2016-07-21 17:44:59 +0200
Compilation warning fix

2016-07-21 16:14:12 +0200
Version 4.26

2016-07-21 14:53:05 +0200
Transformation & feeblemind/mindless fix
Strands of Arcane Power cannot be cast by mindless casters
Blind & losteye fix

2016-07-21 12:42:52 +0200
AI improved preaching behavior

2016-07-21 11:18:05 +0200
AI be less willing to do suicidal attacks

2016-07-20 16:22:28 +0200
AI recruitment improvements

2016-07-17 14:00:28 +0200
God & nation popup in global enchantment screen

2016-07-17 12:14:28 +0200
AI learned to cast a few more type of rituals
AI improved magic item distribution

2016-07-16 19:31:06 +0200
AI, forge less duplicate items

2016-07-13 20:02:02 +0200
Darkvision from throne bless was counted twice
Modding: Multiple same type of event effects didn't work
Modding: Removed false warning for #flagland
Stat fix

2016-07-13 15:22:56 +0200
Typos
Fixed some bonuses when viewing att/def details

2016-07-13 11:41:20 +0200
AI item distribution tweaks

2016-07-12 21:09:02 +0200
Goto province for scout attacked messages
Goto province for more ritual messages

2016-07-12 19:55:40 +0200
ctrl+s to view saved orders (army setup screen)

2016-07-12 17:06:59 +0200
Message for fort construction completed

2016-07-12 16:55:47 +0200
Shift transfers 5 gems at a time
Keyboard shortcuts f/a/w/e/... to transfer gems to commander
Gem transfer box can be closed by Return as well

2016-07-12 16:45:38 +0200
Shift changes PD 5 steps at a time
+/- can also be used to change PD

2016-06-28 13:04:38 +0200
AI empowerment tweaks
AI forge item choice improvements

2016-06-19 14:52:01 +0200
SpellAI no longer target destruction/rust at units with only natural protection
Ice Strike no causes slashing damage

2016-06-12 14:04:41 +0200
AI: Dedicated ritualist
Typo and cost fixes

2016-06-09 10:33:28 +0200
Spell check
Keep rapsbery pi binary outside dist/ too

2016-06-07 11:01:10 +0200
Removed stdio.h
Ys summary

2016-06-07 10:03:12 +0200
Version 4.25

2016-06-06 18:31:11 +0200
Spell check
Split Teleport icon into Teleport/Blink

2016-06-05 10:59:08 +0200
Tweaked some recruitment costs

2016-05-29 09:45:57 +0200
Modding nametypes cleared Oceania names

2016-05-28 09:57:49 +0200
Battle cleanup
Typo

2016-05-27 21:50:33 +0200
Performance improvement for battles

2016-05-27 21:32:06 +0200
Viewing enormous battles could crash the game
Fixed graphical glitches for enormous battles

2016-05-27 16:25:12 +0200
Bronze weapon stat fixes
Ermor/Lemuria random gods starts with sloth 3
Ys troop fixes
Description fixes
Mindless are not affected by feeblemind
Mindless cannot get feeblemind/dementia from ordinary means
Master ritualist fixes
Mind Hunt & Astral Projection cannot be cast by mindless
Modded: #twohanded should work now
Boar Warrior cost 30 -> 22
Agartha lower cost of many troops
Minor balance changes

2016-05-26 11:59:57 +0200
Theorodos dominion now creates ghosts for disciple forts as well
Typos and description fixes
Event fixes
Master Smith info printed on magic items
Age 10 years after Bind Demon Lord didn't work
Casters will spread out Encase in Ice more

2016-05-25 12:26:57 +0200
Fix for reading 64-bit values from mods on Mac OSX

2016-05-17 09:55:38 +0200

2016-05-17 09:52:35 +0200
Name typo

2016-03-31 16:39:30 +0200
Delete old connection with Del
Number of old connections saved increased 6 -> 8

2016-03-21 11:46:45 +0100
History updated
All doc files added to .gitignore

2016-03-20 11:32:06 +0100
Version 4.24
Fix for caster death
Game crashed when running a game after running a modded game

2016-02-29 09:22:29 +0100
Remove keyfiles on fail

2016-03-19 07:47:18 +0100
Fixed bug preventing mod .trn files from being found

2016-03-19 13:27:29 +0100
modding: fix for reading 64-bit values on windows

2016-02-16 12:33:09 +0100
Event fix

2016-03-19 19:48:41 +0100
Typos
Event fix
Stat fixes
Moding: Non priests with priest magic counts as sacred for price autocalc too

2016-03-19 13:27:29 +0100
modding: fix for reading 64-bit values on windows

2016-03-19 07:47:59 +0100

2016-03-19 07:47:18 +0100
Fixed bug preventing mod .trn files from being found

2016-03-17 18:14:04 +0100

2016-03-17 17:59:51 +0100
Some previously uncommited fixes to Ys, Ys heroes, statfixes, pretender

2016-02-29 09:22:29 +0100
Remove keyfiles on fail

2016-02-27 10:56:28 +0100
Added script

2016-02-27 10:02:43 +0100
More simulation
Mod commands #slave/#mastervessel removed

2016-02-26 18:06:31 +0100

2016-02-26 17:59:36 +0100
Ys fixes
Merrow independent poptype
simulation
Heretic >5 can remove more than 1 dominion
Fix for caster death
New mod commands: #sailsize, #mindvessel, #slavevessel, #mastervessel

2016-02-25 12:51:33 +0100

2016-02-25 12:51:12 +0100
Updated history

2016-02-23 13:00:27 +0100

2016-02-23 12:59:41 +0100
Caelum flyers eat as humans
fx_sailsize

2016-02-21 23:10:11 +0100
SOme new descriptions and sprites

2016-02-21 20:22:34 +0100
Descriptions and sprites

2016-02-16 12:33:09 +0100
Event fix

2016-02-16 11:27:17 +0100
Version 4.23

2016-02-15 18:22:44 +0100
Therodos popkill lowered
Therodos spectres increased/decreased with death/growth
Therodos slight increase in freespawn spectres
Therodos reduction in freespawn sacreds
Ephor cost 8 -> 7
Therodian Philosopher cost 8 -> 11
Mrl malus from dominion does not affect undead
Ermor and lemuria mrl malus
Dancers size 2 -> 3
Korybantes recruited in couples (limit 2)
Korybantes descr changed
Slaves halved upkeep
Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.
More bronze weapon stat fixes
More manual fixes

2016-02-13 23:08:13 +0100
UW units for MA/LA Xibalba and LA Mictlan
Fort PD for MA/LA Xibalba and LA Mictlan
Hero arrival limit
Manual updates

2016-02-05 21:52:00 +0100
New monsters: Grandmother, Androleth, Androdai, Abodai
New ritual: Mind Vessel
Fix for incorrect seduction message
New unit and item mod command: #mindslime 
Typos and stat fixes

2016-01-29 23:19:26 +0100
Less iron equipment on underwater troops
Remove floating text when exiting battle replay
Description for Favored of Enki
Solar Brilliance cannot be cast in caves
Cursed items changed width of magic item treasury
Better cleanup after mods
Modding, some commands take 64-bit values
Weapon modding, new commands: #natural, #internal
Spell modding, new commands: #nogeosrc
Stat tweaks
Changed temple picture for Ur
Rebate for shape shifter gods wasn't shown correctly

2016-01-28 15:11:07 +0100
Spell modding #spec takes a 64-bit value

2016-01-28 13:11:54 +0100
Gorgon can no longer petrify stone beings
Map editor insert/remove province didn't move along names and special borders
Typos
g can now be used instead of # for goto province number
Foul Vapors got wrong enchantment icon in battle
Stat fixes
Modding: no more 'pointltess ...fx' after setting an ability to zero

2016-01-27 18:09:01 +0100
Modding: first/secondshape can now use negative montag values
New monster command: #slothpower
New spell command: #onlyatsite
New item command: #sneakunit
New nation command: #killcappop

2016-01-25 09:38:09 +0100
Fixed host crash involving Strands of Arcane Power
file handle cleanup

2016-01-24 12:06:51 +0100
Fix for potention battle inconsistency with Vafur Flames
Minor fixes

2016-01-23 10:28:36 +0100
Potential battle inconsistency fixed

2016-01-22 12:41:33 +0100
New event mod command: #transform
New spell mod commands: #notfornation, #farsumcom

2016-01-22 10:49:40 +0100
Memory cleanup after using lists
Make sure incorporate cannot give negative effects
Typos
Event fixes & new events
Fix potentially weird host bug

2015-11-10 15:07:05 +0100
Remove all key files on failed key check

2015-10-19 21:14:23 +0200
Smaller icon for pulseaudio

2015-09-15 11:29:03 +0200
More responsive random map creation

2015-09-06 20:18:01 +0200
Fixed bad assassin in random event

2015-09-05 23:07:30 +0200
event bug check

2015-09-02 14:07:52 +0200

2015-09-02 14:03:49 +0200
Stat and description fixes
Music cleanup
Missing descriptions added
Monthly casting of certain rituals didn't work
Vengeful water fix
Underwater teleport fix
Various nation fixes

2015-09-02 13:38:31 +0200
Version 4.22

2015-09-02 13:34:11 +0200
Purgatory doesn't affect allies
Wrath of the sea didn't affect coastal provinces

2015-08-27 14:28:15 +0200
Asphodel reanimation works again

2015-08-26 16:22:38 +0200
Version 4.21

2015-08-26 16:22:02 +0200
Event fixes

2015-08-26 16:16:39 +0200
Stat fixes & typos
Battle music didn't stop when exiting battle with 'n'
Don't bail out when someone uses an empty nametype

2015-08-26 13:27:15 +0200
CD-key check fixed

2015-08-19 18:31:22 +0200
Version 4.20

2015-08-18 18:41:08 +0200
Spell check

2015-08-18 18:31:17 +0200

2015-08-17 13:24:13 +0200
Description fixes (missing + altered)
Telkhine sprite and stat fixes
Key-bug fix
Scripted spells has increased value (for spell AI)

2015-08-13 10:19:18 +0200
Version 4.19b
typos fixed

2015-08-12 22:00:09 +0200
Telkhine summon, hero, pretender
Linux: no multi processes on low memory machines

2015-08-11 20:52:50 +0200
Auspex could be pathed though the sea, fixed
Looming Hell vs stealthy didn't work properly
Descriptions for new pretenders
Berytian Melqarts reduced blood sacrifice
New sprites and fixes

2015-08-11 14:37:11 +0200
Land/Water shape recruitment fix

2015-08-02 21:09:47 +0200
Version 4.19

2015-07-31 09:59:07 +0200
Event update

2015-07-18 18:34:57 +0200
bug fix

2015-07-17 09:43:08 +0200
Descr

2015-07-08 23:47:41 +0200
UW resources increased 25%
Last missing Therodos sprites fixed
Some new mod commands

2015-06-12 14:14:32 +0200
keys

2015-06-10 14:46:08 +0200
keys

2015-06-09 17:23:54 +0200
New tip and minor fix

2015-06-08 17:11:48 +0200
New MA Pelagia units
Non-commander communion possible
Theurg Communicant -> not commander
Theurg Communicant rec-limit 1
Theurg Communicant cost 35 -> 50

2015-06-08 12:24:41 +0200
Option --partamount didn't work properly
Battlefield spell didn't affect everyone in enormous armies
Particles effects didn't look properly in huge battles

2015-06-06 18:48:41 +0200
Minor memory leak fixed

2015-06-05 18:01:27 +0200
National underwater PD takes precedence for local UW PD
Faster battle deployement for huge skirmish armies
Murdering Winter less effective vs commanders
Murdering Winter cost 50 -> 40
Flames from the Sky cost 35 -> 30
Thetis Blessing research level 9 -> 7
Therodos got proper names
Music can now start with a rare tune
Sirens are cheaper to recruit when Lure of the Deep is up
Looming Hell slightly harder to defend against
Vengeful Water less effective and cost 50 -> 70
More ability modifiers printed
Shambler base cost 25 -> 20
Cannot try to send more than 32 messages
Friendly Currents didn't affect encumbrance proerly
Soul Leech and Consume Soul cannot be repelled
Stat fixes
More UW nation and god changes
Stat changes for some underwater armors

2015-06-04 17:18:12 +0200
New network option (--maxholdups) to run over serial stallers

2015-06-04 16:08:46 +0200
New network option (--timeleft) to set nbr of hour to first host

2015-06-03 20:04:36 +0200

2015-06-03 20:03:58 +0200
Auto refresh for html statuspage

2015-06-01 16:25:23 +0200
Some units got iron weapons replaced

2015-05-29 10:15:34 +0200
Spell check

2015-05-28 11:20:17 +0200
Version 4.18

2015-05-27 18:30:27 +0200
Initiates of the Deep, deep seer: lore remake
Witness of the Deep, Soldier of the Deep
Summon spells: Flame Jelly, Bishop Fish
Oceanian lore rewritten
Oceania Turmoil in coastal provinces, order in land/sea provinces
Haliades replaces Bishop Fish as oceanian priests
Capricorn and Siren coastal recruits and chaos rebate
Dominion less likely to spread across sea-land borders
New unique items for Marignon and R'lyeh
Improved magic item info
UW pretender rebates and nation restrictions
Dagon remade (grab and swallow instead of trample)
New story events
Save and exit also marks turn as unfinished
Pelagian/oceanian name lists

2015-05-25 15:09:39 +0200
Horror chances altered
Being dead will make horror marks fade away over time
Replaced some iron with meteoritic iron

2015-05-15 22:32:52 +0200
Some Pretenders
Some descr fixes
Some statfixes

2015-05-14 23:25:19 +0200
Some weapon and unit statfixes
Some description fixes
Some Therodos fixes and sprites
Some Pelagia fixes
Some godcost fixes
Starting position improvements
Mummy Nazca Arena fix
Chakram flysprite
Double flysprite bug removed
Academy underneath didn't produce lab
Rainbow now affected buy own luck effect
Berserker bless was bugged
Bodyguard mrl bonus bug fixed
Philosopher icon

2015-05-14 12:38:05 +0200
AI graph score changes

2015-05-12 16:57:42 +0200
AI more likely to buy holy units when having a good bless

2015-05-10 22:34:38 +0200
Updated history with new mod commands
Commands:  #aigoodbless, #aimusthavemag, #aifirenation, etc.

2015-05-10 13:38:26 +0200
Fullscreen resolution defaults to desktop reolution instead of highest
Updated tip
Typo fixed

2015-05-09 11:04:23 +0200
New UW Pretenders and stuff

2015-05-02 16:01:54 +0200
AI smarter pretender god design
AI can make pretenders with high levels of blood magic now
Fixed bug where AI for blood and death nations could waste up to 80 DP
Press 'r' when designing pretender to get a random design

2015-04-28 09:47:34 +0200
gcc-5 fixes

2015-04-22 21:26:34 +0200
Some UW Pretender changes
New UW pretenders

2015-04-17 17:55:47 +0200
New UW Pretender
Therodos fixes
THerodos sprites

2015-04-11 00:29:35 +0200
Therodos (new nation) almost done
Most Therodian units made with placeholder sprites
Therodian reanimation
Therodian summons
Morale affecting dominion
Some new bronze and iron weapons and armors
Some more units got weapons and armors changed
Giants reanimated into correct shape
Berserk bless (war-dance)
Lanka description now mentions blood hunt bonus/malus in turmoil/order
Some other descr fixes
Couldn't cast spells if you had two 'life long protection' items
Send Dream Horror castable at UW provinces
Assassins must be stealthy to be able to assassinate
The four Balams are now unique

2015-04-02 00:07:04 +0200
EA/MA Pelagia nation descr changes
Pelagian Mystic
Descr changes to MA Pelagian mermen
Bronze weapons for some more units
Mermen hoplites

2015-03-31 23:13:42 +0200
Iron armaments rust in the sea
Rust permanent until repaired
Damaged weapons/armors lower dmg/prot
Bone tribe barbarians and shamans
New poptypes: Ichtyid shaman, Bone Tribe barbarians
New mermen/ichtyid sites
Mermage & Pelagian Mermage remake
Pelagian Explorer
Altered Descriptions
Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club
EA Pelagia Hero
Turtle Warriors Javelin -> Coral Tipped Javelin

2015-03-30 20:35:07 +0200

2015-03-30 20:32:24 +0200
Ichtyid Shaman
New Pelagian coastal recruits
Mermage/priest sprite remade
New 'rusty armor' icons

2015-03-27 10:55:48 +0100
Typo fixed

2015-03-10 16:28:23 +0100
AI army and PD strength evaluation improved

2015-03-09 21:57:36 +0100
UW indeps a bit weaker
Typos
Lower throne no longer appears UW
Eventmodding #req_notnation didn't work
Divine Glyph and Baphomet magic beings
Can't compete in arena while sneaking
Ancinet kraken doesn't lose Ink attack if equipped with weapons
Abomination doesn't lose tentacles if equipped with copper arm and weapons
Macaw and Condor got headslots
Some nations got pretender discounts

2015-03-04 15:05:46 +0100
Deserter abilities now work for non commanders too
New unit mod commands: #incscale, #decscale, #reform, #domrec, #heltheretic
New item mod commands: #incscale, #decscale, #reform, #heltheretic
New nation mod command: #noforeignrec

2015-03-04 09:58:47 +0100
New switch: --listnations

2015-03-04 09:27:03 +0100
New throne defenders can appear now
Updated history

2015-02-27 10:08:00 +0100
Version 4.17

2015-02-27 00:44:44 +0100

2015-02-27 00:39:15 +0100
Pretender autocalc tweaking
Pretender cost tweaking
National pretender costs
National pretender costs shown in popup
Description fixes
Alchemy cheat detect bug fixed
Deadeater bug fix
Supaya reanimation gave wrong info on numbers reanimated
Man-Eater flick barb
Poptype PD modding fix
Criosphinx no helmet slot
Some start troop fixes
Ghost Riders etc didn't work

2015-02-26 10:46:27 +0100
Fixed bug in new poptype modding that made many commands useless
Updated history

2015-02-25 17:10:45 +0100

2015-02-25 17:09:34 +0100
Some descr fixes
Some stat fixes
LA Man PD fix

2015-02-23 23:17:54 +0100
Version 4.16

2015-02-23 23:15:08 +0100
Typos

2015-02-23 21:24:10 +0100
Sprite fix

2015-02-23 21:20:31 +0100

2015-02-23 21:19:37 +0100
Pretender tweaking

2015-02-23 11:03:22 +0100
Events updated

2015-02-22 21:44:18 +0100
Magic ring for Svartalf Mastersmith
Pretender cost tweaking
Added to the pretender selection for a few nations
Bug fix for shape shifting units starting with magic items
Some changes to random names
2 new mod commands: #cheapgod20, #cheapgod40

2015-02-21 18:37:13 +0100
New Pretenders

2015-02-21 00:38:48 +0100
Stat and description fixes

2015-02-19 21:59:02 +0100
National pretender cost fixes
Statfixes
Sailing size restrictions works again
Gossamer cloth rounding fixed
Flying raiders needed 10000 patrollers to get caught
Some description fixes
Xibalba dart throwers in towers has dmg value 12 instead of 0

2015-02-19 12:16:09 +0100
Added history.txt to git

2015-02-18 23:30:08 +0100

2015-02-18 23:25:29 +0100
New pretenders: Hieracosphinx, Criosphinx, Wadjet and Linnormr
Updated pretender cost autocalc
New descriptions
Corpse Eater icon
fx_hpoverslow
Pretender discount per nations (feat_cheapgod20)

2015-02-13 22:19:55 +0100
Version 4.15b
Events updated

2015-02-13 21:31:24 +0100
Improved gem cheat detection

2015-02-11 21:30:21 +0100
Cheat detection fix for mercs

2015-02-11 16:09:57 +0100
Random map generation speedup

2015-02-11 15:30:47 +0100
Improved dirt generation on random maps
New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize

2015-02-06 11:10:03 +0100
Minor memory leak fixed

2015-02-05 22:50:10 +0100
Altered snow and rain fall

2015-02-05 22:28:28 +0100
Snow/Rain/Sea graphics performance improvement
Event update
Rarity 13 events also happens at low population levels
Game info says whether story event are enabled or not

2015-01-27 22:47:24 +0100
New unlimited always event (rarity 5) for modding
Site power that kills undead & demons only affected undead
Swamp survival boots didn't help against miasma
Azi and Drakon have 3 head slots

2015-01-27 18:34:51 +0100
Compilation fix

2015-01-26 22:56:09 +0100
* Monster Pretenders
* Demonic Locusts
* Uncurable dementia and associated bug fix

2015-01-26 12:57:58 +0100
Dementia didn't heal correctly

2015-01-23 12:53:10 +0100

2015-01-23 12:52:40 +0100
Rams-Headed Serpent

2015-01-21 16:44:47 +0100
Removed floats from pretender cost calculations

2015-01-21 16:17:47 +0100
Version 4.15

2015-01-21 15:53:33 +0100
Shape changing units can die in one strike if it's powerful enough to kill the next shape too.
Auto kill occurs 20 rounds later to give more time for auto rout.
Rainbow didn't affect allies, fixed

2015-01-21 15:05:39 +0100
Events updated

2015-01-20 18:33:38 +0100
Fix for forced global event

2015-01-16 12:30:28 +0100
New monster pretenders

2015-01-11 12:24:51 +0100
New Monster pretenders
Some pretender titles

2015-01-10 16:13:30 +0100
More monster fixes

2015-01-09 18:30:10 +0100
Monster pretender fixes

2015-01-09 12:22:27 +0100

2015-01-09 12:21:14 +0100
New Monster Pretenders

2015-01-05 22:51:37 +0100

2015-01-05 14:41:56 +0100
New graphics/sounds for some spells

2015-01-05 10:26:01 +0100

2015-01-04 19:43:22 +0100
Adding thrones to .map files automatically adds ascension points too
Indep wizards got more spells

2015-01-04 18:20:15 +0100
New poptype mod commands: #defunit1, #defmult1, #defcom1, etc.
New mod commands: #disableoldnations, #clearallevents
Can select players with only 1 nation in era

2015-01-04 14:11:20 +0100

2015-01-03 18:16:16 +0100
Dominion spread chance changed to 50% + dom str*5%
Pretender cost finetuning
Pretender stat changes
New throne effect 'Dominion conflict bonus'
Mercenaries no longer drown when unhired
Siren's lure didn't work, fixed
Monolith could blink and use stygian paths
Wish fix
Site fixes
Nicer handling of corrupted turn files
Typos
Geoglyph didn't reduce MR properly

2014-12-28 16:21:51 +0100
Remove merge messages from progress page

2014-12-22 12:09:58 +0100
Update for common

2014-12-14 10:56:17 +0100

2014-12-14 10:55:50 +0100
AI gem fix

2014-12-13 14:36:32 +0100
Drakon Spritework

2014-12-12 19:07:47 +0100

Conflicts:
	stats.c
	stats.h

2014-12-12 18:59:47 +0100
Pretender autocalc implemented
More varied pretender costs and +150/+100 design points
Supaya reanimation changes
Print 'defence negates' on those weapons
Pretender stat fixes
Void Lord cannot have helmet
Serpent tailed pretenderws can wear armor

2014-12-11 11:46:59 +0100
Battle performance improvement

2014-12-10 17:11:02 +0100
Compilation fixes

2014-12-10 11:14:05 +0100

2014-12-10 11:13:26 +0100
Host performance improvement

2014-12-05 13:10:06 +0100

2014-12-05 13:01:19 +0100
uw stat, spells and item fixes
Dragons did not use ammo for breath weapon in melee
Slash/Pierce weapons only gets -1 penalty under water
Underwater non pierce penalty fix
Stone beings not affected by plague or disease
New magic item for Nazca
Crumble was way too effective
Send horror resulted in one horror too many
Pretender cost changes
Theft of the Sun now affects resources too

2014-12-04 17:16:18 +0100
Game more responsive during battles and hosting
Don't auto summon units when you have fled the field
Max number of commanders increased 9990 -> 20000
Max number of units increased 160000 -> 250000
New option: --maxunits to limit number of units
New mod commands: #batstartsum6d6 ... sum9d9

2014-11-30 15:43:22 +0100
New mod commands: #req_targitem, #req_gold, #killpop, #removesite
Event mod command renamed #newsite -> #addsite

2014-11-07 18:40:20 +0100
Stat fixes
AI lab building improvements
AI Mictlan more likely to blood sacrifice
Disease effect on death blessed arrows didn't work
Ethereal did not offer protection against some non damaging spells
Xibablba UW defence fix

2014-11-02 23:09:28 +0100
Early era test graphs

2014-11-02 12:07:46 +0100
autostats updated with new nations

2014-10-31 11:48:28 +0100
Version 4.14

2014-10-30 22:35:35 +0100
Xibalba and Nazca fixes

2014-10-30 11:32:04 +0100
typos

2014-10-29 22:39:34 +0100
Xibalba fixes
Stat and description fixes
AI war states now reset between games
Barrier cannot be used by mounted units
Nonmounted units -2 def / attack, mounted -1 def / attack
New mod command: #limitedregen
Cannot steal mercs blood slaves with 'V'
Graphics for Seraphine/High Seraph prophets were missing

2014-10-29 12:49:45 +0100

2014-10-28 14:39:30 +0100
Compile with new common

2014-10-25 16:35:56 +0200
- Xibalba pretender
- Xibalba summons

2014-10-22 18:13:28 +0200
Monster.trs

2014-10-20 18:49:31 +0200
- Xibalba description fixes
- Some Xibalba heroes

2014-10-19 18:22:46 +0200
* Some Nazca fixes

2014-10-17 12:37:03 +0200

Conflicts:
	data/monster.trs
	monsters.c
	spell.c

2014-10-17 12:24:45 +0200
* Xibalba pretenders

2014-10-14 15:02:10 +0200
Overpopulation improvement

2014-10-06 21:36:14 +0200
Eventdata updated
Some minor fixes

2014-09-28 23:44:33 +0200
- False cheat detection during fort construction fixed
- Random event monster count bug fix
- Vengeance of the dead did not ignore orders like other assassinations
- Too much info in F1 in certain circumstances
- File handle leak fixed
- Theurg communicants did not work properly
- Negative forge bonus did not work
- Ma Xibalba troops finished
- Xibalba spell fixes
- Valkyria got light lance like other flyers

2014-09-26 14:35:43 +0200

2014-09-26 14:35:33 +0200
Update for a changed common function

2014-09-26 12:55:42 +0200

Conflicts:
	descr_units.h

2014-09-26 12:53:58 +0200
Nazca and Xibalba updates

2014-09-22 15:35:16 +0200
Version 4.13
events updated
typos

2014-09-22 15:08:16 +0200

2014-09-22 15:07:44 +0200
A few sprite and descr fixes.

2014-09-22 10:38:04 +0200
Fixed missing 0

2014-09-22 10:35:00 +0200

2014-09-22 10:34:50 +0200
comment

2014-09-21 20:34:23 +0200
New ability: Poisonous Skin
Units target random squares in battle more often
Spell name change: Blood Vengeance -> Damage Reversal
Coastal income bonus info bug fix
Heat-/Coldrec 0 now possible
Scrying from sites was broken
Typos
Squad size not updated after 'remove unable units'
Heart Finding effect now an internal damage

2014-09-21 12:48:11 +0200
MA Xibalba units and descriptions
Xploss for zhayedan
Zhayedan strat move 3 -> 2
Changes to Erinyas weapons
Wild Hunt conj 9 -> 7
Kindly Ones conj 9 -> 8

2014-09-08 21:17:17 +0200
- Some missing Nazca sprites fixed
- Mallquis innate spellcasters
- Nazca heroes
- Nazcan supaya reanimation, longdead and soulless
- Caelian longdead
- Mummify icon
- Theft of the sun fix

2014-09-06 12:11:54 +0200
Some Nazca spells
Mummy icon
Mallqui reanimation bonus

2014-09-05 23:31:31 +0200
More Nazca pretenders
Sorcerer pretender for MA Machaka was missing
Bouda pretender for EA Machaka was missing

2014-09-02 10:48:57 +0200
Version 4.12

2014-09-01 18:05:11 +0200
New xibalba rituals: Theft of the Sun and more
Nazca and Xibalba updates
New Nazca pretender
New epithets
Summon Lammshtas bug fix

2014-08-29 21:29:08 +0200
Nazca pretenders
Pretender blesses all units every round
More descriptions
Improved magic item info
Updated insanity orders

2014-08-29 19:38:10 +0200

2014-08-29 19:37:57 +0200
Added checkfuncargs

2014-08-29 14:18:42 +0200

2014-08-29 14:18:25 +0200
Could not use magic item rituals while sieging

2014-08-27 19:57:11 +0200
Enforce no orders for undisciplined squads
One unit too much from certain send spells

2014-08-25 22:09:04 +0200
EA Xibalba units and descr
Some Mictlan spells added to Xibalba
Onaqui random S -> random F
Some Nazca fixes

2014-08-21 18:50:15 +0200
Some rituals could pass through domes unhindered, fixed

2014-08-19 21:47:52 +0200
Event update

2014-08-19 21:31:00 +0200
Version 4.11

2014-08-19 21:20:59 +0200
oops

2014-08-19 18:58:27 +0200

Conflicts:
	events.h
	mods.c

2014-08-19 18:55:26 +0200
Event modding commands suitable for global enchantment making
Network update

2014-08-19 18:54:42 +0200

2014-08-19 18:52:20 +0200
Nazca descriptions, sprites and statfixes
Event modding

2014-08-19 11:37:24 +0200
typo

2014-08-17 22:39:09 +0200
New sprites and descriptions
Mace dmg 4 -> 5
Horror improvements
Improved battle reports for some atacks with temporary monsters
Mummy bundle fixes
Event modding should work now

2014-08-17 11:44:25 +0200
Start of event modding
Icons for Disease Res and Dominion Spreader
Modding: #holyboost didn't work properly

2014-08-17 11:38:23 +0200

2014-08-17 11:37:58 +0200
Descriptions

2014-08-15 17:38:59 +0200
New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor

2014-08-15 11:21:49 +0200
New mod command: #diseaseres

2014-08-14 12:41:57 +0200
Mod downloading during game setup could lock up the game
Modded nations with nation number > 127 didn't work with network play
Network protocol updated, server & client must be updated at the same time
Better enforcement of magic item rules

2014-08-12 20:43:29 +0200
Wrong icon for battle menu
Typos
Star of Heroes only strikes one magic armor part at a time
Stat fixes for new nations
Mod #dmg can take higher numbers
Wrong range for multiple missile weapons
Transformation bug fixed

2014-08-12 15:33:56 +0200
clang fixes
makefile dependency fixes
Internal damage (e.g. incinerate, disintegrate) always hits body
Event dragon got proper maxage

2014-08-08 09:33:01 +0200
Version 4.10

2014-08-08 09:32:10 +0200
Eventfix

2014-08-07 13:01:49 +0200
New monster mod commands: #plant, #transformation, #...attuned

2014-08-07 12:46:23 +0200
Spell check

2014-08-07 11:05:03 +0200
Modding, max length for descriptions 1000 -> 2000

2014-08-07 00:46:27 +0200

2014-08-07 00:44:42 +0200
Random event bug fix
Improved error messages for modding
Modding: #restricted didn't work properly on magic items

2014-08-06 19:35:17 +0200
Some sprites and statfixes for upcoming nation

2014-08-06 17:58:50 +0200

2014-08-06 17:50:16 +0200
Random event bug fixes

2014-08-05 17:31:32 +0200

2014-08-05 12:27:43 +0200
Version 4.09

2014-08-05 12:26:28 +0200
Random event update

2014-08-04 18:43:11 +0200
Communion fatigue drain fix

2014-08-04 18:42:54 +0200
Some statfixes
Giant sorcerer sprite
Sprites for upcoming nation

2014-08-04 15:40:17 +0200
Compilation fix

2014-08-03 00:59:09 +0200

2014-08-03 00:55:32 +0200
Descriptions for upcoming nation finished
Preliminary stats for upcoming nation almost done

2014-08-03 00:54:07 +0200
Mummify implementation

2014-08-02 14:24:27 +0200
Scrollbar in province chronicles works now

2014-08-02 11:21:54 +0200

2014-08-02 11:21:26 +0200
Added some emacs tags

2014-08-02 00:45:55 +0200

2014-08-02 00:44:56 +0200
Descriptions for upcoming nation

2014-08-02 00:05:32 +0200
Burn damage dependent on size
Rain heat aura reduction 3 -> 2
New monster mod commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff
New item mod commands: #command, #magiccommands, #undcommand
New weapon mod command: #dt_aff
Network tried to download nonexisting file after your were eliminated

2014-07-31 23:53:42 +0200

2014-07-31 23:52:20 +0200
Spell description fix

2014-07-31 23:51:10 +0200
Improved spell sorting
Transformation Alt 7->6, nature 3->2

2014-07-31 20:31:16 +0200
Compilation fix

2014-07-31 19:41:23 +0200
bug check fix

2014-07-31 19:35:31 +0200
Compilation fix

2014-07-31 19:31:38 +0200

2014-07-31 19:29:20 +0200
Transformation ritual improvements

2014-07-31 19:28:20 +0200
Transformation changes
Dawn Guard bodyguard
Some new descriptions
Knight Commander sprite
Knight sprite and statfix
Giants possible in transformation

2014-07-31 11:34:13 +0200
Lost eyes and arms did not always heal properly
Modding: #nofemale and #onlyfemale removed
New Mod commands: #noimmobile, #onlyimmobile, #templegems
Scoregraphs can go higher
Shrunken gnomes now get reduced Str/HP as well

2014-07-30 11:38:37 +0200
Improved sacred rules
Descr & stat fixes
Modding: can use 0 values on magic items

2014-07-30 10:24:40 +0200
Test arena fix
Shapechange age fix

2014-07-29 23:38:04 +0200
Encased in ice could last after battle
Mexican female gods didn't get proper names
New imprisonment time for dormant disciples fixed

2014-07-29 22:38:16 +0200

2014-07-29 20:53:46 +0200
Descriptions for Sobek heroes
Some units were not autocalced
Hunter Spider strength fixed
EA Caelum defense no longer has Iron Crows
Missing slave guardian added for r'lyeh

2014-07-29 20:52:40 +0200
Wooden towers could not be built

2014-07-29 20:40:13 +0200
Fixed bug where test arena was all black
Rain enchantment now makes it snow in cold provinces

2014-07-29 19:54:45 +0200
Rain and snow fixes
Rain only doubles the spell's fatigue (not enc) for fire battle spells
New spell: Vermin Feast
Removed a second simultanous Throne of Gaia worldwide event
Item already forged takes priority over insufficient skill level

2014-07-28 23:17:42 +0200
Rain of Toads research 4->5, cost 10->20, unrest 40->30
Forest Dome research 7->6
Gift of Health research 6->7, nature 5->6
Some eventfixes
Nephilim sprite cleanups
Summon Se'ir -> Scapegoats (summons 2 se'ir)

2014-07-28 23:17:25 +0200
Dome of Flaming death has a chance of destroying lab
Error if failing to delete olf game in network game as well
Death Curse has no magic resistance roll
--startthrones (debug)
Return keypress can exit view throne screen

2014-07-27 23:59:04 +0200

2014-07-27 23:55:41 +0200
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Mechanical Militia and Guardinas of the Deep affects team mates too
Improved weapon info for lesser swallow

2014-07-27 10:02:52 +0200

2014-07-27 10:01:25 +0200
Some sprites and descr

2014-07-26 18:43:52 +0200

2014-07-26 18:42:05 +0200
Summon giant rituals cheaper
Unburied corpses decay slightly faster
Resistances against shock/cold stun didn't work properly

2014-07-23 10:40:53 +0200
TEST event check

2014-07-11 18:35:54 +0200
Gift of Kurgi protective force 10 -> 20
Ascci manual updates

2014-07-11 12:35:04 +0200
Compilation fix

2014-07-11 12:32:06 +0200
Version 4.08b

2014-07-11 12:31:23 +0200

2014-07-11 11:43:01 +0200
Version 4.08
events updated

2014-07-10 22:56:04 +0200
Iron blizzard increased fatigue
Some more spells got blunt/slash/pierce damage
Magma Bolt got a secondary burn effect
Berytos Summon Se'ir now only summons one being
Plant tag for monsters
Plants cannot be turned into soulless
Scrying from sites now happens before rituals and battles
Some spell effects were not affected by some scale altering effects
Better fly rules regarding earthquake immunity
Improved AI spell targeting regarding MR
Throne of Air airshield 20 -> 40

2014-07-09 21:24:07 +0200
Crown of Overmight autocasts its spell
Coast & cave income bonus for forts printed
No coast fort income bonus during storms or ice
Disciples have half the prison time of pretenders
New modding commands: #uwok, #nouw
Some pretender cost changes
Caelum can no longer have the Virtue
Berytos coast income bonus 25 -> 10
Flails extra bad underwater
Spenta and Gannag lose invulnerability
Ahura of water has reduced retinue

2014-07-08 18:48:37 +0200
Stat fixes
Improved siege message
Casting Iron Walls on sieged castles adds to defence
Regain AP up to at least 2 each round
Some sites can no longer appear in caves
Black Mirror ritual can only be cast by astral mages

2014-07-07 19:26:11 +0200
Added some dummy sprites to misc2.trs for old version compatibility

2014-07-07 15:25:54 +0200

2014-07-06 10:41:49 +0200
Auto mod download didn't work while setting up a new game.

2014-07-02 23:08:10 +0200
Impassable border type
New magic items: Champion's Cuirass and Armor of Knights
Star of Heroes can destroy magic armors too

2014-07-02 15:51:26 +0200

2014-07-02 11:54:43 +0200
Removed debug print

2014-07-01 21:57:59 +0200
Performance improvements
Stat fixes
Spectral Shield protection 7 -> 15
Flying units never get more fatigue than for 20 squares
New hero for Ragha
Random artifacts removed from random events
Temple gem income shown in temple info
New spells known for independents
Arm loss removel from Picus's axe didn't result in drop of magic weapons
'V' to pool blood slave to a commander
Click pretender name to goto pretender
Many new mod commands
Automatic mod error check after enabling a mod
Moloch can be chosen by Abysia
Axes of rulership only 1 attack, but improved stats

2014-06-27 13:27:37 +0200

2014-06-27 10:07:11 +0200
Version 4.07c

2014-06-27 10:06:41 +0200
Slow to Recruit still didn't work properly

2014-06-27 09:53:08 +0200
Manuals updated

2014-06-26 07:51:51 +0200
Version 4.07b

2014-06-26 07:51:17 +0200
Eventfix

2014-06-26 07:43:52 +0200
Slow to Recruit didn't work
Ragha PD commander was a scout

2014-06-26 07:30:15 +0200
Updated rpi ipadr

2014-06-24 23:43:27 +0200
Astral Geyser's damage didn't work
Damage spec cleanup
Slight throne defence increase
New throne defenders
Spell AI improvement

2014-06-24 16:49:48 +0200
New item: Dragon Sceptre
Seduction remake

2014-06-24 11:21:50 +0200
Version 4.07

2014-06-23 21:36:39 +0200
Caelum fine tuning

2014-06-23 10:32:28 +0200
Version 4.06h

2014-06-23 10:30:11 +0200
Some spell cost fixes

2014-06-23 10:19:17 +0200
Worm Mage sprite
Proofreading of descriptions
Statfixes
A few additional province names

2014-06-22 11:05:11 +0200
Sample modding bug fix

2014-06-22 10:51:40 +0200
Version 4.06g

2014-06-21 20:25:34 +0200
Azi got his third head
Ahurani summon
All descriptions for Ragha finished
Air Bless gives range bonus
Range bug fix
AI can now upgrade forts
Spell AI less likely to target immobilized units
Gelatinous Cube now got an Acid Splash defensive ability
Swallow on trample no longer swallows those who evade the trample
Event bug fixes
Slave Markets and some other sites are less common

2014-06-20 14:40:03 +0200
Ragha descriptions
Jahi summons
Fix for slow rec with limited resources
Some magic bows got 1 increase in damage
Black bow of Botulf now affects on damage

2014-06-18 20:41:07 +0200
Early Caelum site upgrade event
Call Forth the Druj working now
Caelum fixes

2014-06-18 19:46:14 +0200
Units without headslots didn't die from soulslay
Event update

2014-06-15 23:26:33 +0200
Malmö stuff
Icons, sound modding, Caelum, etc.
Monster fish can damage large targets

2014-06-14 13:59:36 +0200
Added envvar document
Envvar cleanup

2014-06-13 15:47:44 +0200
More likely to use gems against small armies of only mages
Some spells will never be cast unless scripted (communions + VoR)
More details on communion master info

2014-06-13 15:12:07 +0200
Improved battle log details
3rd player assassins could assassinate besieged units too
Items of enslaved commanders have a chance of being found now
Icon for Tainted Presence

2014-06-12 19:58:57 +0200
Version 4.06f
New event data
Heroes get capital as home province

2014-06-11 17:49:15 +0200
Special random event orders

2014-06-11 11:28:06 +0200
Plural fix
Red warning when having an impossible throne setting

2014-06-10 16:10:42 +0200
Spell check

2014-06-10 15:17:02 +0200
Fixed bug in new --mapccol

2014-06-10 15:14:53 +0200
New start options: --mapdscol, --mapccol

2014-06-09 16:21:35 +0200
New event debug feature
Search orders not removed until last

2014-06-08 19:27:14 +0200
Version 4.06e
Updated eventdata

2014-06-06 23:28:45 +0200
Modding: fixed random priest level
'c' to view combat spells only
'g' to view globals only
Can no longer yank Monument with harpoon
Ziz couldn't fly during storms

2014-06-06 14:14:33 +0200
Updated help

2014-06-05 14:34:33 +0200
Give pretender capital as home province
Fixed wrong size on a few res sprites

2014-06-05 12:26:31 +0200
Fixed some magic skills that recently got whacky

2014-06-05 10:03:03 +0200
Automatic mod downloading works and on by default

2014-06-05 09:36:42 +0200
CRC for mods

2014-06-04 23:03:17 +0200
Caelum,Ragha
Mod download fixes

2014-06-04 17:36:49 +0200
event update
Shapechange starting pretenders if necessary
Mods downloading for network games (--downlmods)
Mod sanity check button to check for missing files

2014-06-03 12:08:04 +0200
More + info on spells
Improved popup info for storm power

2014-06-02 16:14:54 +0200
Version 4.06d

2014-06-02 13:32:42 +0200

2014-06-02 13:32:11 +0200
Event checks

2014-06-01 18:47:30 +0200

2014-06-01 18:41:46 +0200
Battle log details for Ethereal, luck, etc.
Items can be unique
New Ragha item: Crown of the Shah
Poison from poison dagger ignored etherealness
Ragha sprites and units
More descriptions for Ragha and their summons
Improved spell info for some spells
Lance now before second weapon
Population capped at 300000
Vine Bow now has on hit effect instead of on damage

2014-05-31 22:52:21 +0200

2014-05-31 22:51:47 +0200
Enchantment and dispel strength was calculated incorrectly

2014-05-31 18:38:45 +0200
Tome of High Power boost ritual range
New pretender: Daeva of the Bloody Mace
New spell descriptions for Caelum
eventfix
Don't cancel bad heat/cold recruitment too quickly
Ichtytaur had wrong shape change
Arcane Nexus got more basic income
Acorn Neclace shockres 5 -> 15

2014-05-31 14:47:27 +0200

2014-05-31 14:45:00 +0200
Ice forging icon
Multiple secondary spell effects works now
Communion slave/master icons
Ambdextrous icon
New monster: Flame Spirit
Magic for some secondary shapes for gift of reason purpose

2014-05-29 23:56:01 +0200
Raiding could crash the game

2014-05-29 16:02:01 +0200
Trade Wind could be cast on non coastal provinces
No items found in messages for defeating sneaking enemy
Wrong message when a third party fights outside a castle

2014-05-27 10:58:54 +0200
Modding: #dt_demononly removed, #demononly added

2014-05-27 10:51:42 +0200

2014-05-27 10:50:25 +0200
typos
Added missing description for Cleansing Chime

2014-05-24 08:49:09 +0200

2014-05-24 08:48:32 +0200
Ambidextrous sprite, communion sprites

2014-05-23 12:24:40 +0200
Certain effects (e.g. blood vengeance) are no longer affected by mirror image
Reinvigoration now removes all (up to 200) fatigue

2014-05-22 17:50:17 +0200
Burning ground should look correct on fast forward now

2014-05-22 15:25:40 +0200
Shape changing back to original form after battle didn't work
Event number adjustment

2014-05-22 09:17:04 +0200
regressioncheck

2014-05-21 12:15:00 +0200
Version 4.06c

2014-05-21 12:13:28 +0200
Removal of bad smouldercones
req_nearowncode implemented

2014-05-21 11:53:05 +0200
Don't print 'army routed' for Vengeance of the Dead
Typo and description fixes
Event fixes
Wrong popup text for Dispel ritual
Helheim can no longer trace income across oceans

2014-05-16 16:12:21 +0200
Special random names for wastes and farm coasts.
More random province names
Random maps with <500 provinces will never have any duplicate names.

2014-05-15 13:54:14 +0200
Typos
Tower of the Moon changed to summon Dire Wolves
Serpent King got nature 1 in snake form too

2014-05-15 10:48:56 +0200
Innate Spellcasters skipped every other scripted spell

2014-05-14 16:00:11 +0200
Event update
Events can yield horror marks
Select unit shows more of the more interesting targets and at least 2

2014-05-13 11:35:50 +0200
Floating units were not immune to Earth Attack
Lure of the Deep could crash the game

2014-05-12 15:14:53 +0200
Version 4.06b
stat bug fixes

2014-05-12 15:10:09 +0200

2014-05-12 15:06:59 +0200
-15 for random soulless
Make sure lingering events don't overwrite anything
Check global delayed events for validity too

2014-05-11 12:04:57 +0200
Celestial Yazatas and spell to summon them
Removed guardian spirits from some higher divine beings (daevas, yazatas etc)

2014-05-10 16:54:29 +0200
Deleted <<<< message from merging

2014-05-10 16:52:56 +0200

Conflicts:
	monsters.c
	spell.c

2014-05-10 16:45:31 +0200
Pretenders: Gannag Menog
Summons: Deavic Heptad

2014-05-10 00:02:09 +0200
Fixed UW shark knight defence
Description fix

2014-05-09 14:58:10 +0200
Bless effects were not always removed when losing a throne
Set name of home province even on maps with fixed province names

2014-05-09 13:03:02 +0200
Fixed leadership for events
Unclaiming of thrones now happens before victory and before income

2014-05-08 17:45:19 +0200
Reduce chance of starting behind rivers or mountain passes
Tainted Presence affliction
Transformed priests could not be blessed
Modding: Removing a secondary path from an existing spell made it unchoosable

2014-05-06 14:31:06 +0200
'l' to send item to lab didn't work properly
High level Thrones didn't spread more dominion
Typos
Wraith Lord from Ghost Riders looked wrong
Crystal Throne and Throne of Knowledge had wrong dominions spread

2014-05-05 14:16:42 +0200
Version 4.06

2014-05-05 14:14:19 +0200
Can only blood sacrifice in own lands
Mod command #undeadonly didn't work
Typo
Just Man's Cross is now armor piercing

2014-05-05 12:15:55 +0200
Event fixes and new events
Could transform into ... with Transformation ritual
Awe now printed among bless effects
Never healing wound now gives -20% of start HP
Chi Kick is now a bonus weapon

2014-05-04 13:44:35 +0200
Some Ragha fixes

2014-05-02 16:28:33 +0200
Some Ragha descriptions and units

2014-04-29 16:24:17 +0200
Event debug functionality

2014-04-27 22:43:43 +0200

2014-04-27 22:41:17 +0200
Ragha units and nationdata
Temple gemgen
Heatrecruit
Coldrecruit
Climateresist

2014-04-27 14:57:43 +0200
Changed names to #restricteditem and #userestricteditem

2014-04-25 12:38:03 +0200
AI don't charge with centaur archers
Improved error detection for map loading
Typos
New nation mod commands: #cavenation, #coastnation
Fixed unit2com inconsistency bug when viewing casualty reports

2014-04-24 13:46:03 +0200
Increased chance of getting the better divine titles
New divine titles

2014-04-24 10:49:34 +0200

2014-04-24 10:48:49 +0200
Events updated
parallel lto on linux

2014-04-20 18:52:54 +0200
Turan units (part placeholder graphics)
Airyan units
Many Ragha Descriptions

2014-04-17 14:39:13 +0200
Descriptions

2014-04-17 14:06:34 +0200

2014-04-17 14:06:18 +0200
HTML status page divided by teams

2014-04-17 12:24:55 +0200
Several Caelum updates
New pretenders

2014-04-10 11:38:56 +0200
Fixed crash with --multiai and upgrading

2014-04-09 17:03:58 +0200
Smooth scrolling

2014-04-06 22:45:21 +0200
Guardian Spirit
More Caelum changes
New mod commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted
Improved mod error checking

2014-04-06 11:25:12 +0200

2014-04-06 11:24:53 +0200
Caelum updates

2014-04-06 11:19:12 +0200
Major Caelum changes
Fliers get size*2 as charge damage if it exceeds the old AP/3

2014-04-05 10:14:13 +0200
Updated eventdata

2014-04-03 14:15:09 +0200
Updated windows post build scripts

2014-04-03 11:21:08 +0200
Removed test events

2014-04-03 10:53:53 +0200
Shrinked affliction was not properly permanent
Stat fix for Agarthan Sapper
Typos

2014-03-28 16:56:47 +0100

2014-03-28 16:56:36 +0100
Caelum stats

2014-03-25 13:25:11 +0100
A map could appear twice in load maps, fixed.

2014-03-24 11:00:10 +0100
Version 4.04 - event test 11

2014-03-23 18:08:11 +0100
No seperate messages for items found after battle
Some pretenders
event_nolog
Lesser swallow
Draw size fix for retinue
Hill Giant got 'grab and swallow' attack

2014-03-23 00:05:51 +0100
Caelum gods

2014-03-22 23:28:44 +0100
Vafur flames improved
typos
Items in forge that are too high level are shown, but greyed out
Shift+tab to go backwards in graphs
Shift+click to reverse AI difficulty selection
Dark skies had -1 penalty in non dominion too, fixed
Caelum pretenders

2014-03-22 09:51:52 +0100
eventfixes

2014-03-22 09:11:27 +0100

2014-03-22 09:10:34 +0100
Added req_event and req_noevent
New event check

2014-03-22 09:01:23 +0100
Press 9 to show province names on map in map editor
Button to change province name color in map editor
Volume setting no affects 'new turn ready' sound too
stat fixes
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message

2014-03-16 22:28:55 +0100
Typos
New mod commands: #deathpower and #deathrec

2014-03-16 19:15:11 +0100
Check reqs for delayed events

2014-03-16 11:04:23 +0100
Version 4.04 - event test 10

2014-03-16 11:00:20 +0100
Description fixed for Oceania
Various description fixes
New eventdata
Message when God is recalled
Modding: defector should work now
Forest Troll Tribe summons 15 trolls and cheaper
Celestial Chastisment didn't enslave
Lifeless weren't immune to Bloodletting

2014-03-15 18:05:13 +0100
Umbral summons corrected

2014-03-15 17:50:49 +0100
Speed up particle effects to when fast forwarding
Ice weapons are not affected by fire bless
New pretenders: Maharishi, Raksharani
Whip of command commands more but gives morale penalty
Caelum updated
Scale Walls ability for some assassins
Improved information for targets of Wrath of God and some other spells
Boots of the Messenger reinvigoration 2 -> 3
Red numbers for Vortex of Unlife too
Improved province info
Fixed starting age for Golem and some other constructs
Bunch of maps didn't support wrapping properly

2014-03-14 12:54:05 +0100
Map fixes
Typos
The hero Sialuk got his proper name now
Different maxages for shape changer forms now only prints a warning
Fix scrollbar when choosing nation to play
Modding: possible to combine e.g. #nodemon and #noundead
Need not eat canceled gluttony and supply bonuses

2014-03-13 16:06:46 +0100
New look for elf shot
Sprites from summon sprites shoots instead of a flying charge
Wraith Lord commander for ghost riders is back
Improved weapon info

2014-03-13 10:41:40 +0100
Fixed darkvision for water queens.

2014-03-12 13:39:20 +0100
HP capped at 10000.
T'ien Chi will no longer get land troops in underwater PD.
T'ien Chi also gets indep commander at PD 20.
Swallowed units are killed hard at end of battle.
It was possible to start underwater with overwater nation on Talis map.
Print heal effect in site info.
Krakens got recuperation.

2014-03-11 15:35:03 +0100
Version 4.04 event test 9

2014-03-11 15:25:12 +0100
Updated eventdata
Hidden events
Changed OSX priority for finding data directory
Typos
Sea Trolls got darkvision
Never create provinces with no exits

2014-03-10 15:29:59 +0100
More restricitive showing of the map raid symbol.

2014-03-10 15:13:24 +0100
Bug fix for certain type of events
Improved event log
New tip

2014-03-08 11:28:20 +0100
Alt+home = select prophet

2014-03-06 15:07:29 +0100
Robe of Caelium the Druid resistances 5 -> 10
The Iron and Silver throne spreads 2 dominion
Print actual worth of thrones from when game was started

2014-02-20 22:45:00 +0100
Seasonal mages
Blizzard Warriors sacred archers
Fire and death bless arrows now requires a hit to take effect
Banfire bow no longer armor piercing

2014-02-20 16:52:49 +0100
'i' for province history

2014-02-19 15:01:15 +0100
Starting client with --ipadr cleared old connections.

2014-02-18 23:27:45 +0100
Improved detection of dead prophets
Event fixes

2014-02-18 17:44:10 +0100
req_story on all test events

2014-02-18 09:56:50 +0100
Don't get an arena prize you already have
Make sure old arena prizes don't get put in the lab
Event fixes

2014-02-17 10:17:03 +0100
Version 4.04 - event test 7
Delayed events saved
Event bug fixes

2014-02-16 19:03:19 +0100
Event fixes

2014-02-16 13:04:14 +0100
Test event fix

2014-02-16 12:56:23 +0100
Version 4.04 - event test 6
Updated events

2014-02-16 12:55:35 +0100
Added --autoexit for network tests

2014-02-09 18:15:36 +0100
Version dom 4.04 - event test 5
New event data
Fix for a few req_targ...

2014-02-07 10:01:46 +0100
Eventfixes

2014-02-04 23:48:20 +0100
Event fixes

2014-02-04 19:10:16 +0100
Ethereal didn't help vs maggots spell
Hidden in snow can now be cast in border mountains too

2014-02-04 15:17:14 +0100
Event effect text didn't work for random commanders
Improved weapon info

2014-02-03 09:39:08 +0100
Version 4.04 - event test 4
new eventdata

2014-02-02 10:45:25 +0100
Compilation error

2014-02-02 10:42:29 +0100
Version 4.04 - event test 3

2014-02-02 00:47:35 +0100
Eventfixes
Event related sprites

2014-02-01 13:06:12 +0100
Events can take mnr < -1 fro random types
New event data for event test 3
Start of event_delay..

2014-01-31 15:40:39 +0100
Debug fix
Added a few names for Marverni females

2014-01-30 17:18:20 +0100
Victims of random event assassins didn't disregard orders

2014-01-30 15:45:36 +0100
Flags and timer shown during network play

2014-01-30 12:13:06 +0100
Pretenders and some unique monsters knows more spells when independent
Can click on flags on network screen, right click gives info
Event updates

2014-01-29 12:07:44 +0100
Improved victory screen
New events and test events
Event mechanic bug fixes

2014-01-28 11:59:44 +0100
Version Event test 2

2014-01-28 11:49:25 +0100
Events for event test 2
Transformation could result in a shapeshifter eagle
Modding, #iceprot always had 2 as value
Scrollbar fix for network choose nations

2014-01-27 17:45:22 +0100
AI item distribution improvements
Support for fancy 4K resolutions

2014-01-27 12:31:15 +0100
Improve event message for curses
Check bug fix
Made two magic raising sites unique
Thrones are now sorted by dominion spread

2014-01-26 12:52:23 +0100
AI improved item distribution
AI improved thug creation
AI improved research item creation
Sea Dragon got dark vision
Sea province size didn't work for Bunch of random maps.
New tips

2014-01-23 12:45:47 +0100
Grey out all spells that cannot be cast due to terrain requirements.

2014-01-23 10:38:36 +0100
Battle music did not stop when pressing 'q' during zoom in.

2014-01-22 16:01:31 +0100
AI forge improvements
New event req_nopath...
Population cap to prevent overflow
Aging remade so magic items can protect from magic aging effects
2 magic items will now accelerate aging

2014-01-20 16:26:19 +0100
Dementia could not be healed, fixed

2014-01-20 14:37:22 +0100
Item levels were incorrectly added regarding random event magic boost.

2014-01-18 13:26:09 +0100
Battle orders weren't ignored during manifestation

2014-01-17 14:17:12 +0100
Blood feast affliction wasn't permanent.
New province names

2014-01-16 16:37:37 +0100
Choose item from magic item treasury screen when sending message

2014-01-16 16:02:42 +0100
Very easy research setting
Event targets

2014-01-15 11:21:31 +0100
Error check

2014-01-14 18:04:41 +0100
Mod commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work

2014-01-14 17:00:49 +0100
Disabling animated background removes nebulas too
Error check

2014-01-14 12:46:01 +0100
Better era sorting in View Pretenders screen

2014-01-14 12:23:41 +0100
Sanitize filenames before saving maps

2014-01-14 12:08:40 +0100
Error checking

2014-01-13 18:53:21 +0100
Book on map for story event

2014-01-12 19:40:51 +0100
eventflag halfway implemented

2014-01-12 17:58:41 +0100
New eventdata
Immediate global events (13)
New event requirements

2014-01-11 14:06:50 +0100
One eye less on marble oracle
Event fix

2014-01-10 14:31:49 +0100
Mac version no longer default to multiple cpus for AI processing
Event fixes

2014-01-09 18:27:04 +0100
Version 4.04 - event test 1

2014-01-07 15:03:42 +0100
Story events can be enabled

2014-01-06 17:53:23 +0100
Added story events and test events

2014-01-05 13:49:50 +0100
Event fixes

2014-01-04 14:09:27 +0100
Windows release script updated

2013-12-28 20:45:20 +0100
Added Arm to Linux start script

2013-12-28 20:22:41 +0100
Version 4.04

2013-12-28 20:18:39 +0100
Memory overwrite during merc creation fixed (could affect research on Mac).

2013-12-28 18:31:53 +0100
AI less likely to have a very low dominion score

2013-12-28 18:26:36 +0100
Djinn now looks correct

2013-12-27 21:52:00 +0100
Experience bonus for HP and Enc shown in details

2013-12-25 10:44:52 +0100
Banefire strike was a fire attack

2013-12-23 23:05:52 +0100
Many huge skirmish squads could lead to a "no space left on bg" crash.

2013-12-21 20:54:59 +0100
Hide and wait

2013-12-21 20:39:41 +0100
New order 'wait' to be removed from 'n' cycle
New shortcut 'J' for seduce
Changed shortcut 'Q' for capture slaves and 'W' for wait
Message for assassination failed due to no commanders
Modding: more summoning rituals support montag

2013-12-21 14:53:02 +0100
Autodoc update
Description update

2013-12-17 19:33:37 +0100
New nation mod command #uwbuild

2013-12-17 18:03:16 +0100
Fix for Lemuria's description

2013-12-17 17:48:53 +0100
Rivers and mountain passes are taken into account for team clustering
Event fixes
Research check
Dominion no longer shown when browsing disciples
Added raspberry pi build
Orania map fixes

2013-12-16 13:24:18 +0100
Event fixes

2013-12-13 15:13:16 +0100
Imprisoned was not printed in "View Created Pretenders"

2013-12-13 15:07:13 +0100
Ermor could spawn Lictors that drowned.
Typo

2013-12-09 15:51:32 +0100
Reanimatied units etc are now put in garrison if the reanimator doesn't already command units.

2013-12-09 11:05:53 +0100
Siege progress report was incorrect for castles with extra buildings.

2013-12-07 22:58:49 +0100
Healers no longer affect inanimates
Print warning for on hit aoe effects

2013-12-07 14:30:00 +0100
Make sure units never start with bleeding
Fixed increasing popup on spell info page
cleanup

2013-12-05 16:19:56 +0100
Typo fixed

2013-12-03 10:41:33 +0100
Slow aging and affliction removal from Gift of Health didn't work on allies.

2013-12-02 15:32:57 +0100
Linux: Use link time optimization for a little extra performance

2013-12-02 15:13:10 +0100
Lawgiver (feathered serpent form) had wrong path cost.
Improved cd key violation message

2013-12-01 19:23:48 +0100
It was not possible to strike ethereal units inside walls.

2013-11-30 22:44:20 +0100
Arcane Nexus didn't work if it was the first global.

2013-11-29 11:52:39 +0100
Area effect from Unquenched Sword didn't work.

2013-11-29 11:28:46 +0100
Item mod commands called #spr... didn't work
It was possible to attack across unfrozen rivers sometimes

2013-11-28 15:38:40 +0100
AI performance improvement
--verify will also work for modded nation now
Astral mages no longer cuts off cords from allies
Swamp survival from boots didn't help against Quagmire

2013-11-27 17:09:26 +0100
Global overpopulation can affect commanders too
AI performance improvement
AI tweaks
It was not possible to inspect commanders near the end of the global limit

2013-11-26 17:41:17 +0100
AI could recall imprisoned gods
Disbelieve was broken

2013-11-26 17:24:54 +0100
Print serial in key violation message

2013-11-24 15:33:56 +0100
Fixed missing connection on frostlands map

2013-11-23 21:22:15 +0100
Fixed map error in Glory multiplayer
An event could incorrectly bring zero gems

2013-11-22 11:16:25 +0100
AI processing uses multiple cpus by default on Linux and Mac

2013-11-21 17:11:14 +0100
Mindless units did not get any castle defence penalty

2013-11-21 15:23:41 +0100
Added makegitlog

2013-11-21 14:37:44 +0100
About 25% faster host time when there are no battles
Maximum amount of messages increased, should fix missing scout reports
Typo fixed

2013-11-20 11:52:34 +0100
Bodyguards could disappear after assassination
Weakness was never cast
Vengeance of the Dead didn't work

2013-11-15 15:29:54 +0100
nicer debug print

2013-11-15 13:43:49 +0100
Version 4.03b

2013-11-15 13:42:09 +0100
Path fix for OSX

2013-11-13 10:57:16 +0100
Agartha site upgrade event could take place in other peoples capitals when sieged by Agartha.

2013-11-12 18:41:40 +0100
Have OSX look for data dir in cwd too